Scan it · Drive it · Win it
You can't feel how a new spoiler, wheel set or brake kit changes your car until after you've paid and fitted it. That leaves buyers with uncertainty, while returns are slow and costly.
Many want their real car in Assetto Corsa. Today that requires bespoke manual 3D modelling, physics setup and integration — a specialist workflow out of reach for almost everyone.
Two audiences, one missing bridge: the real car, the simulator, and the parts market have never been connected.
Before every setup change on our Formula Student car — a stiffer spring rate, a different push-pull rod ratio, a new anti-roll bar — we had to buy or machine the part first and only find out on track if it worked. Budget and build time we didn't have to spend on guesses.
We scanned car #326, brought it into Assetto Corsa, and used our AI pipeline to create and compare multiple aero packages and suspension geometries. We evaluated each setup on track for driving feel and handling behaviour — not just raw numerical outputs.
That's the market gap we found: the same AI pipeline lets drivers compare how parts change the car they feel, not merely the numbers they see. We generalised it — any car, any part, the same test-before-you-buy pipeline — and that pipeline is RaceForge.
RaceForge turns a phone LiDAR scan into a driveable AC car with real physics, then lets you test aftermarket parts in-sim before you buy.
The only product that connects real car → AI → Assetto Corsa → aftermarket parts, and turns it into a game you win.
AI recognises brand, model & year and imports base parameters automatically.
Part specs are converted to AC physics: weight, downforce, grip and braking all change.
Export .kn5, data.ini, engine.ini. Drops straight into Assetto Corsa, no modding skills.
Back-to-back with and without a part, so you see the lap time and feel the handling.
From point cloud to a car you can race. The whole pipeline runs on a phone scan and our AI stack. Test → decide → buy the part that actually works for you.
Hardware solved, market growing, AI affordable, regulation on our side. The window is open now.
The only product combining all five:
Why it holds: real physics beats a cosmetic overlay, the AC player base already exists so there's no platform to bootstrap, tournaments turn parts demand into a flywheel, and the scan-to-physics pipeline is a dataset moat that compounds with every scan — on top of first-mover position in DACH and tournament community lock-in.
One-time. Turn your real car into an AC mod. The entry point.
Unlimited part testing + tuning updates. The engine of the business.
Entry / Sport / Pro tiers. 60% of fees paid out as real parts. From Year 3.
kfzteile24 (€180M rev) & ATP (€66M) sell parts but offer no visualization, so they make natural "test-then-buy" distribution partners.
EU Digital Product Passports are being introduced progressively by product group. We monitor them as a future product-data opportunity.
Validation focus: benchmark the first vehicle-part workflows, measure simulation quality and validate willingness to pay with early users.
Low-cost acquisition where our users already are. Then we monetise the €22 Bn aftermarket they buy from.
Revenue 0 → €95.6K → €257K → €473K → €876K. Net result −€278.9K → +€23K → +€89K → +€176K → +€301K. Source: JA_tool.xls.
| AI MVP | €150,000 |
| App development | €55,000 |
| Website & platform | €55,000 |
| Total | €260,000 |
Founders keep 70%. No debt, no interest.
5× revenue exit multiple on €876K Y5 revenue → €4.38M company valuation, 30% stake = €1.31M. 38.3% IRR over the 5-year hold.
Co-founder
Co-founder
The founding team combines hands-on Formula Student development, vehicle setup and product-building experience.
DACH market leader by 2030 → European expansion.
We've prepared backup on finance, market, competition, customer, product & company.
Open backup index → or press B
| € | Y1 | Y2 | Y3 | Y4 | Y5 |
|---|---|---|---|---|---|
| Revenue (net) | 0 | 95,592 | 257,038 | 472,700 | 876,036 |
| − Material (COGS) | 0 | 11,289 | 31,833 | 57,722 | 106,663 |
| = Gross profit | 0 | 84,303 | 225,205 | 414,978 | 769,373 |
| − Personnel (incl. 25% SCC) | 0 | 37,500 | 99,375 | 189,000 | 270,000 |
| − Other operating | 18,900 | 23,720 | 36,380 | 45,000 | 58,880 |
| − Product investment (Y1)* | 260,000 | 0 | 0 | 0 | 0 |
| − Income tax | 0 | 0 | 0 | 4,613 | 139,086 |
| = Net result | −278,900 | +23,083 | +89,450 | +176,365 | +301,407 |
*App €55K + Website €55K + AI MVP €150K, expensed in Year 1, the product-build year, funded by the raise. Source: JA_tool.xls (5-GuV).
| € | Y1 | Y2 | Y3 | Y4 | Y5 |
|---|---|---|---|---|---|
| Cumulative liquidity | 1,100 | 14,219 | 87,663 | 250,359 | 517,600 |
| Debt | 0 | 0 | 0 | 0 | 0 |
The raise keeps cash positive every year, so no bridge round is needed.
| Share capital | €1,000 |
| Capital reserve | €275,100 |
| Contributed equity | €276,100 |
Year 1 expenses the full €260K product build, so equity briefly dips to −€2.8K at year-end, then turns positive again in Year 2 and compounds with retained profit. Zero debt throughout. This is a planned investment year, not distress.
| Product | Gross price | Net | COGS | Contribution |
|---|---|---|---|---|
| Pay-per-Scan | €12.99 | €10.92 | €1.50 | €9.42 · 86% |
| Monthly Subscription | €14.99 | €12.60 | €1.20 | €11.40 · 90% |
| Tournament (S/M/L) | €4.99 to €19.99 | €4.19 to €16.80 | 60% payout | €1.68 to €6.72 · 40% |
Software margins: the marginal cost of a scan or a subscriber-month is a few cents of compute plus store fees. Tournaments pay out 60% of entry fees as real parts, a marketing cost that drives retention.
| AI MVP (scan→physics pipeline) | €150,000 |
| App development | €55,000 |
| Website & platform | €55,000 |
| Total | €260,000 |
Spent in Year 1 to build the product.
| Founders | 70% |
| Investor (€260K) | 30% |
| Debt | €0 |
Contributed equity €276,100 (share capital €1,000 + reserve €275,100). Return: 405% ROI / €1.31M investor value Y5 at a 5× revenue exit multiple (38.3% IRR).
| € (net) | Y1 | Y2 | Y3 | Y4 | Y5 |
|---|---|---|---|---|---|
| Pay-per-Scan | 0 | 42,588 | 91,728 | 149,604 | 245,700 |
| Monthly Subscription | 0 | 53,004 | 156,792 | 305,388 | 604,800 |
| Tournaments (from Y3) | 0 | 0 | 8,518 | 17,708 | 25,536 |
| Total revenue | 0 | 95,592 | 257,038 | 472,700 | 876,036 |
Subscription overtakes scans from Y3 Q3 and drives the recurring base. Tournaments launch Year 3. Annual stream values from JA_tool.xls (1-Um); totals from 5-GuV.
| AI MVP: scan→physics pipeline | €150,000 |
| App development | €55,000 |
| Website & platform | €55,000 |
| Total dev investment | €260,000 |
3-year useful life (see Investment slide).
| Per scan (LiDAR → model) | €1.50 |
| Per subscription-month (part-test compute) | €1.20 |
| Tournament payout (of entry fee) | 60% → parts |
| € per year | Y1 | Y2 | Y3 | Y4 | Y5 |
|---|---|---|---|---|---|
| Processing cost (COGS) | 0 | 11,289 | 31,833 | 57,722 | 106,663 |
| Server, hosting, tools & admin | 18,900 | 23,720 | 36,380 | 45,000 | 58,880 |
AI inference cost per unit is held flat in the plan while volume scales, so gross margin rises to 88%. This is an internal planning assumption, not a market forecast. Source: JA_tool.xls (2-Mat, 5-GuV).
| Asset | Amount | Life | Dep./yr* | Purpose |
|---|---|---|---|---|
| AI MVP | €150,000 | 3 yr | €50,000 | Scan→physics pipeline, vehicle recognition, AC export |
| App development | €55,000 | 3 yr | €18,333 | iOS/Android scan app + garage UI |
| Website & platform | €55,000 | 3 yr | €18,333 | Accounts, tournaments, payments, community |
| Total | €260,000 | 3 yr | €86,667 | = the raise |
*Straight-line depreciation over 3 years. Note: the current model books the full €260K in Year 1 (conservative: it front-loads the loss); the €86,667/yr straight-line view is shown here for reference. Either way the cash outflow is one-time in Year 1. Source: JA_tool.xls (3-Inv).
| Y2 | Y3 | Y4 | Y5 | |
|---|---|---|---|---|
| Revenue | 95,592 | 257,038 | 472,700 | 876,036 |
| Company value (5× rev) | 477,960 | 1,285,190 | 2,363,500 | 4,380,180 |
| Investor 30% stake | 143,388 | 385,557 | 709,050 | 1,314,054 |
5× revenue exit multiple, 38.3% IRR over the 5-year hold. The multiple is applied directly to Y5 net revenue — no discounted terminal-value stack.
We deliberately lead with the bottom-up SOM (real users × real prices) rather than a "1% of a huge TAM" hand-wave.
Third-party estimate of global LiDAR-market CAGR, 2025–2030; current iPhone Pro models include a LiDAR Scanner.
EU spare-parts market in 2023, according to the European Commission JRC.
Third-party estimate of European racing-simulator CAGR through 2030; 24,370 visitors at SimRacing Expo 2025.
Reported deployment-cost reduction for optimised AI inference; not used as an annual forecast.
Passenger cars registered in Germany at the start of 2026.
Product passports are introduced progressively; no claim is made that they provide vehicle-physics data.
| Capability | RaceForge | Manual AC mod | Polycam | 3DTuning | CARISTA | Forza/NFS |
|---|---|---|---|---|---|---|
| Scan your own car (LiDAR) | ✓ | manual | ✓ | ✗ | ✗ | ✗ |
| Your real car in Assetto Corsa | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ |
| Aftermarket parts in sim | ✓ | partial | ✗ | visual | ✗ | cosmetic |
| Real physics simulation | ✓ | ✓ | ✗ | ✗ | ✗ | arcade |
| Tournaments & real prizes | ✓ | ✗ | ✗ | ✗ | ✗ | in-game |
| Minutes, not months | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ |
Only RaceForge is ✓ across all six. The closest, manual AC modding, takes months and thousands of euros.
Closest equivalent. It requires specialist 3D, physics and integration work. Threat: our wedge (accessible workflow, €12.99).
LiDAR scanning, 1M+ downloads, ~$700K/mo. Architecture/B2B focus, no AC export. Threat: medium (tech).
300+ models, visual configurator. No physics, LiDAR or AC. Threat: medium.
2M+ downloads, OBD2 diagnosis, €14.99/mo. Proves DACH pays for car apps. Threat: low.
15M+ players, fictional cars, cosmetic tuning, no aftermarket link. Threat: low.
Largest DACH parts dealers, no visualization → partners, not rivals.
18-30. Plays AC / iRacing / BeamNG. Wants his real car in the sim, which until now meant months of manual modding.
22-38. Car meets, JP Performance, Tuning World. Buys on kfzteile24 and wants a more confident pre-purchase decision.
16-26. NFS / Forza / GT, just got a first car. Gen Z: +20% willingness to pay for digital car features.
Primary target 18-35 = 91% of the age distribution.
RaceForge removes the guesswork: test the part in your own car, in real physics, before you spend.
LiDAR raw scan → cleaned, watertight 3D mesh.
Auto-identifies brand/model/year, imports base parameters.
Part data → AC physics params: weight, aero, grip, braking.
.kn5 + data.ini + engine.ini, plug & play, no modding skills.
Built on affordable, fast-improving techniques (NeRF, Gaussian Splatting). The pipeline is the moat. Competitors would need years to replicate all four stages end to end.
| Year | Milestone | Revenue | Team |
|---|---|---|---|
| 2026 · Y1 | Build AI MVP + app + web; first beta users | €0 | 2 founders |
| 2027 · Y2 | Launch DACH; operational break-even | €96K | 2 |
| 2028 · Y3 | Tournaments launch; subs overtake scans | €257K | +1 R&D |
| 2029 · Y4 | EU-DPP data integration; scale | €473K | +2 R&D |
| 2030 · Y5 | DACH leader; ready for EU expansion | €876K | +3 R&D |
Phone LiDAR + camera record the car in 360°: raw point cloud + images.
NeRF / Gaussian Splatting turn the cloud into a clean, watertight 3D mesh.
Model classifies brand / model / year and loads base physics parameters.
Weight, aero, grip and braking derived; aftermarket parts recalculated on top.
Package .kn5 + data.ini + engine.ini, a plug & play Assetto Corsa car.
Raw scan in → driveable, physically correct car out. Each part swap re-runs step 4 only, so testing is instant.
The four-stage pipeline is the moat: a competitor must rebuild all of it, not just add LiDAR scanning.
| € (incl. 25% SCC) | Y1 | Y2 | Y3 | Y4 | Y5 |
|---|---|---|---|---|---|
| Founders (headcount) | 2 | 2 | 2 | 2 | 2 |
| Founder salary / month | €0 | €1,250 | €1,563 | €2,300 | €3,000 |
| Founder cost | 0 | 37,500 | 46,875 | 69,000 | 90,000 |
| AI / R&D engineers (headcount) | 0 | 0 | 1 | 2 | 3 |
| R&D cost (€3,500 to €4,000/mo) | 0 | 0 | 52,500 | 120,000 | 180,000 |
| Total personnel | 0 | 37,500 | 99,375 | 189,000 | 270,000 |
Founders take zero salary in Year 1 and stay lean. Hiring starts only once revenue supports it. Personnel stays ≈31% of revenue at Y5. Source: JA_tool.xls (4-Per / 5-GuV).
Headcount scales 2 → 5 across five years. Every hire is funded by revenue, not the raise.
| Risk | Mitigation |
|---|---|
| Assetto Corsa modding / licensing terms | Engage Kunos early; architecture supports multiple sims (AC EVO, rFactor) |
| Scan quality varies by phone/user | Guided capture UX + AI cleanup + quality gate before export |
| Polycam/others add AC export | Moat = physics + parts + tournaments + community, not scanning alone |
| User acquisition cost | Community-led channels (Discord, expos, influencers) = low CAC |
| AI compute cost | Track unit cost per scan; use on-device processing where feasible and budget a cloud-cost ceiling |
Formula Student pedigree: Team race-ing, car #326, FH Dortmund. A team that has designed, built and raced under real constraints.
Deliberately removed until primary evidence exists: 60% purchase doubt, 400M LiDAR phones, +22% DACH sim-racing growth, and a 2027 DPP requirement for part-physics data. Forecasts above are labelled as third-party estimates; financial projections remain internal planning assumptions (JA_tool.xls), not external market facts.